Action doesn’t have to be a fight scene–chases, games, even tense arguments are framed and filmed as action sequences.
We see that Hina pretty freely uses her psychic abilities, but will try to control them at Nitta’s request (this backfires, badly).
Hina plays the long game, taunting Anzu to get in her head, while Anzu charges right out the gate with full-force psychic swings.
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