Currently, 3ds Max and Maya are the industry standards for 3DCG in Japan, but Khara wants to change that.
The animators can even import the shots from Blender into After Effects for the digital composition part of anime production.
But the staff at Khara and Studio Q will “test Blender aggressively” on Evangelion: 3.0+1.0 so they can fully switch to using Blender in future production workflows.