I found it particularly interesting when she said she gets really jazzed over the character development and interactions between characters in games, because it’s totally a traditional-acting thing to focus on in any other form of media, that human (or, considering games, orc/dwarf/dragon/sentient robot/planet-consuming slime beast/this medium is cool…) …because its Newtonian Third Law equal and opposite reaction is the gamer who plays games that are in no way whatsoever character-driven but who get just as jazzed at the way systems and data points interact as an extension of what makes us tick the way the human condition makes the theater-type person tick.
The fact that gaming is a big enough and robust enough medium to allow for both continually inspires me as someone who’s been playing them since games were overwhelmingly considered just toys for kids back in the 80s.