The console game market in Japan was in steady decline from the 500 billion yen range in 2016, due in part to the rise of smartphone games.
Consoles account for 36% of the console game market with 159.54 billion yen (about US$1.53 billion), and game titles account for the remaining 277.3 billion yen (about US$2.66 billion).
Kadokawa’s Famitsu game magazine reported on Monday that the Japanese console game market grew for the third consecutive year in 2019.
The overall console market — with combined sales of both consoles and games from December 31, 2018 to December 29, 2019 — is valued at 436.85 billion yen (about US$4.19 billion), a 0.62% growth from the year before.