His innumerable original mecha design contributions included enemy mecha designs; the protagonists’ original mecha in Super Robot Wars 64, Super Robot Wars A, and other entries; and the “last bosses” in Super Robot Wars R, Super Robot Wars D, and other entries.
His animation work include the mechanical designs and design works in SD Gundam Force, Super Robot Wars OG: Divine Wars, and Super Robot Wars OG: The Inspector.
In recent years, he drew the key visuals for the standard editions of the Super Robot Wars V, Super Robot Wars X, and Super Robot Wars T entries.
He created the key visuals for the latest game, Super Robot Wars 30, as well as the SD key visuals for this fall’s Super Robot Wars OG exhibition.