When making animation, you can broadly split character artwork into two categories: key frames and in-between frames.
In-betweening takes a considerable amount of labor hours, and automating the process could free up in-between animators to work on other aspects of production.
The difference in smoothness is astounding, as Yagi’s updates move with a fluidity seen only in the most carefully created cuts from anime theatrical features.
Researcher cranks up the silky smoothness with AI-assited in-between animation.