In the graphics department, dating simulator video games typically feature characters with little to no animation standing in front of static backgrounds.
But even if they’re not pushing the hardware capabilities of the systems they’re played on, creating those visuals is no easy task.
In order to do that, the simulation needs to feel lifelike, but it can’t be too realistic, as Japanese Twitter user and illustrator @sajima_ka found out.
Seeing as how the core audience for romance games is made up of gamers craving some virtual affection, it’s hard to argue with the boss’ logic.