Rendered with immense detail, but also with big, anime-style lines, Dragon Ball FighterZ stages add lots of character to the fighting game.
Excited about the game’s great stages, we reached out to Dragon Ball FighterZ producer Tomoko Hiroki about what developing them was like.
In Dragon Ball FighterZ, Hiroki replicated Namek’s landscape, covered in blue grass and lollipop trees, but made sure to add in indications of life.
Fists aren’t the only striking thing in Dragon Ball FighterZ.
→ Full news story
You must be logged in to post a comment.
Want to submit Anime content?
Animefice covers the latest Anime news.
Gamefice covers the latest Game news.
Screenfice covers the latest Film & TV news.
The Artifice is a long-form writing platform that covers a wide spectrum of art forms.